| Adult education |
3 |
| Library metadata |
3 |
| Picture books |
3 |
| Information society |
3 |
| Library challenges & opportunities |
3 |
| Technological innovations |
3 |
| Information scientists |
3 |
| Case studies |
3 |
| Creative activities |
2 |
| Strategic alliances (Business) |
2 |
| Equality |
2 |
| Investigate |
2 |
| Sexual minorities |
2 |
| Library orientation for medical students |
2 |
| Economic value added |
2 |
| Gamification |
2 |
| Prison librarians |
2 |
| Culture |
2 |
| Survival |
2 |
| Tacit knowledge |
2 |
| Short stories |
2 |
| Infrastructure |
2 |
| Personal information management |
2 |
| Reconciliation |
2 |
| Visual message |
2 |