The role of games in community building in an urban public library
National 2016 Conference, 29 August-2 September 2016 Adelaide: Engage Create Lead.
[Peer reviewed] This conference paper discusses gaming as a pastime that encompasses a wide range of activities including video games, board games, pen and paper role playing games, and card games. It evaluate the ways in which an urban public library can assess and meet the varied social and emotional needs of patrons using board and video games and examines issues surrounding gaming in libraries. It considers the role that game playing can have in the creation and building of communities when participation is facilitated by a public library through the provision of games and gaming events.
A survey was used to gather information to present a snapshot of the gaming habits of a community of individuals who utilise the services of an urban public library. The results can inform other organisations when they are creating a game collection or expanding an existing one to help them choose titles which promote shared experiences and foster communication between community members.