There's no escape: Using Escape Room game design principles to engage library users [slides]

Creator
Salisbury, Fiona; Ung, Eng
Description

ALIA Information Online 2017 Conference, 13-17 February 2017 Sydney: Data Information Knowledge
 
This conference presentation (PowerPoint slides) supports the conference paper which presents a case study of the process used by La Trobe University Library to develop and implement an interactive orientation activity to encourage student engagement with library services and programs.
 
Capturing the imagination of students and engaging them in library services and programs is important for university libraries at the start of each new academic year, particularly during orientation week. The challenge for library staff is working out how to renew orientation activities so that they stay fresh and relevant to new students, yet manageable within competing operational demands. In 2016, the La Trobe University Library piloted an engaging and interactive new orientation activity to help students to get to know the library. Our new approach brings together the digital and physical environments by capitalising on the internationally popular game, Escape Rooms.

 

 

Publisher
Deakin, ACT: Australian Library and Information Association
Contributor
La Trobe University
Date
2017
Type
Format
Language
en
Relation
https://read.alia.org.au/theres-no-escape-using-escape-room-game-design-principles-engage-library-users
Coverage
Australia